eLearning Goes Mainstream?
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Mainstream eLearning |
I was messing around on my computer last night, and I came across a great example of self-directed, interactive eLearning from a surprising source: InStyle Magazine! What started off as a brief curiosity soon turned into an obsession to become a superstylist to the stars. Although I didn't agree with some of the style choices, this I soon found that I had jumped into this "game" and had been "playing" for at least twenty minutes. When I woke up this morning, I realized I had a better idea of how I should match my purse to my outfit. What was it about this simple game that made it successful? I think it followed most of my eLearning rules (stolen from Allen Interactions): Context, Challenge, Activity, Feedback). Yes, the context was a bit vague (become an "Fashion Pro!"), but the feedback was excellent, and the level of challenge was perfect for me--every time I thought I had figured out the answer, the "game" added another subtly like texture. Try it and see what you think!
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